Sunday, January 26, 2020

Cooperative Learning Academic Social

Cooperative Learning Academic Social Cooperative Learning Academic Social Literature Review: Cooperative learning is an informative technique in which students work together in small fixed groups on a structured learning with the aim of maximizing their own and each others learning (Johnson Johnson 1986). Cooperative learning has two very striking aspects on focus; these are academic and social learning benefits. Academic benefits include high grades in all that they achieve, reading intellectual capacity, keeping the kids physically fit, enhanced hypothetical understanding and great triumph in science. Social benefits focus mostly behaviors towards certain tasks and the way they relate among group members, development of higher skill that come from within and self esteem. Social benefits also focus on how they positively relate with others, how they involve themselves in class activities and to develop a positive attitude towards schooling. (Johnson Johnson 1986, Buron, James and Ambrosio 1993; Gillies 1999: Gillies and Ashman 1998; McManus and Gettinge r, 1996) Johnson and Johnson’s â€Å"Learning together† approach involves a more collaborative approach in which students are directed to coordinate their efforts towards task completion emphasizing less on competition. One purpose of the approach is to cater for the third grade leaner’s’ cooperative learning. Several studies on the application of cooperative learning in computer classes have been carried out. Barons (1999) studied the effects of 276 fifth and sixth grader cooperative learning and their ability to form groups during microcomputer learning. The outcome of the four measures of achievement did not go for the idea of cooperative learning or the ability to form groups during microcomputer learning. Seymor (1994) did his study with 57 computer aided design students. Some students worked individually while being given commands by their teacher, another group worked cooperatively and the last group combined both approaches. Seymor made conclusions later on , that cooperative learning proved more efficient in the use of computers. While cooperative learning has so merits behind it towards the students’ academic achievement, building of self esteem, active learning, achievement of equity and the development of social skills, it surely is not a universal remedy for education; it cannot solve all the problems for the students. (Cohen, 1994; Johnson Johnson, 1989; Kagan, 1992; Slavin, 1995), found out that students who had behavioral disorders and had not received proper social skills, performed better with direct instructions rather than with the cooperative approach. Its for this reason that teachers will be advised to have some substantial understanding of how o bring to effect their design of cooperative learning. They should take relative or social-ecological variables into consideration, as proper initial consultation while using cooperative learning requires strong basis in the theoretical and empirical foundation before it is used. The use of computers in group learning enhances deep learning and critical thinking (Eunsook Hyun 44 (2005) 69–91). The children tend to move deeper into what they are learning and critically analyze the activity, to get a deeper understanding. According to these researchers (Newman, Johnson, Webb, Cochrane, 1997), the critical thinking chains positive peer self-motivation, learner’s internal evaluation and the amalgamation of newly acquired information with the already existing comprehension. In the early childhood classes, the computer technology can be used as means of motivating collaborative learning (Eunsook, 2005). Crook (1998), from his own perspective observed that children cooperate and learn collaboratively. If natural and learner-favoring environments were provided, where the children are free to explore, negotiate with their peers, teach and share with their peers, while taking charge of their own learning, would be critical in uncovering the characteristics of young children’s cooperative-learning behavior in now a classroom rich in computer technology. Eunsook (2005) also cites Crook (1991) arguing that technology based activities are effective especially when they help the groups of kids to explore ideas at developmentally meaningful levels. Roth et al (p.1009) describes how a particular computer display affords the possibility of a coherent conversation. Malone and Lepper (1987) show how certain computer games afford intrinsic motivation. This includes control of activity, interactivity, immediate results, graded goals, conflict and moderate certainty. The outcome of interest was working theories or schemas and the individual technology relationship can be described as anchoring. In Papert’s book, Mindstorms, (1980), he asserts that anything is easy if it can be assimilated to your collection of models. He continues to put it across that what an individual can learn and how he learns it depends on what models he has available. Children tend to assimilate the real things, for instance Mathematics, with what interests them most or what preoccupies their minds most. Ceci and Bronfenbrenner (1985, 1991) studied students of age 10 and 14, and found out that a change in how a certain was located, changed the skill of the children. In one of their studies they changed the computer settings in a laboratory. Geometric shapes were to be predicted using a video game setting. In this, the migration of butterflies was to be predicted. The cursor was changed to the picture of a butterfly net and the students were to capture the insects in the butterfly net instead of pointing to the position of the shapes The authors describe strategic and attention behavior that was more efficient for a particular problem solving task in the more familiar context than in a laboratory context. There appeared to be several aspects of a meaningful or comfortable context that anchor the skill, knowledge or strategy. For a variety of reason, then the technology or the problem is more transparent, understandable if anchored to meaning and effect. Nicola Yelland (1999) in his article â€Å"Technology as play† has tried to paint the picture of how the advent of technology has contributed greatly towards how children learn from the technology through play. Learning is not only fun but children can actively form their own meanings and make sense out of the world around them, in different ways. The angle in which toys were observed has changed considerably over the years after the invention of the new technologies. They have brought other dimensions to objects that previously were taken to play a passive role. Computer software that allows children to engage in play tends to be unrestricted and do not simply require the child to press a button to get a feedback. Such softwares are regarded as high yielding cognitive actions. Some software enables children to play with the real world items such as musical instruments, but now in a different dimension. The children can create their own sounds using these softwares which prove to be so interesting to them and a motivation to even create more tunes. Nicola Yelland ha also identified, through other research works, softwares that contribute towards play include the electronic games. Some of these games involve the application of education concepts such as early skills in science and art, like making patterns, matching objects and placing object according to certain specifications. Traditional activities can now be complemented with different experiences that have been made possible with the new information technologies. The new information technologies and the activities associated with them have the potential to extend new learning in new and exciting ways. The question that hovers in many researchers’ minds is whether really children can really learn effectively using the collaborative approach, in a technology filled classroom. Young children are very enthusiastic about technology and therefore, they may be less inhibited about working with computers than adults (Clements, 1994; Haugland, 1999, 2000; Shade, 1999). But the question still remains; how do they behave if placed in a classroom with a great deal of technology. However, little attention in writing has been taken about the impact of this kind of an environment on the computer proficiency of young children. Tiene and Luft (2001a&b; 2000ab) completed a number of quantitative studies focusing on teacher’s general perception of children’s collaboration learning in this kind of a facility. The teachers reported that both they and their students improved their technological proficiency during the time they were in the technology saturated environment. REFERENCES Charles Crook (1998). â€Å"Children as computer users: The case of collaborative learning† Computers and Education pg 237-245. Eunsook Hyun (2005). â€Å"A study of 5- to 6-year-old children’s peer dynamics and dialectical learning in a computer-based technology-rich classroom environment† Computers Education 44 (2005) 69–91 Tiene, D., Luft, P. (2000b; 2001b). â€Å"Classroom dynamics in a technology-rich learning environment.† Learning and Learning with Technology 29(4), pg10–13. Shu Ching Yang and Shu Fang Liu (2005) â€Å"The study of interactions and attitudes of third-grade students learning information technology via a cooperative approach† Computers in Human Behavior Pg 46-49. Margret Carr (2001). â€Å"Analyzing the Relationship between the Learner and Everyday Technology in Early Childhood† Journal of Research Science in Education pg 29-33

Saturday, January 18, 2020

Salary Is the Most Important Factor in Motivating Employees

Salary is the most important factor in motivating employees Motivation plays a significant part in a company in the modern society because only if employees are motivated can they be more productive. In a company, managers usually take measures such as pay increase and promotion to motivate workers. In the past decade, there have been a large number of surveys on factors that motivate employees to perform their best (Wiley 1997). Some experts state that salary is the most important factor in motivating employees. However, others believe that factors such as responsibility and job security are of vital importance.This essay will argue that salary is not the most important factor in motivating workers and discuss what the foremost factors are. First, it will give evidence to show that salary is not the most important. Then, it will explain what are the most important in motivating employees. After that, it will discuss the importance of salary. Finally, a conclusion will be given at th e end of the essay. The reason why salary is not the most important motivation is that companies usually link workers’ salaries with their productive results, which gives employees less opportunities and limits their development (The Times 100 2010).If workers want to gain more wages, they will work only for the products and become workaholic automatons. Another point is that if pay is considered as the reward of productive results, it is difficult to guarantee equity. Then, employees may be dissatisfied to companies and become less productive. Furthermore, as people value respect and participation, pay is not so foremost and it is important to satisfy people’s spiritual needs. For example, according to McGregor’s Theory X and Theory Y, responsibility is of vital importance in motivating employees and if managers delegate responsibility to workers, they will be more motivated.Another theory, theory Z, suggests that participation could increase job satisfaction ( Madura 2008). In addition, people want all their internal and external needs to be satisfied and salary is only a small part to meet their basic need. Even companies can provide satisfying pay; workers may be still unwell to work with all their heart. Therefore, salary is not the most important factor in motivating employees and there are non-financial factors that are more important than salary. Despite the fact that salary-system is an important part in modern enterprise system, it does not mean that pay is the most important factor.According to a surprising scientific experiment of motivation, people who gain bonuses and commissions spend more time in solving a problem, which suggests that people become inefficient (Pink 2009). In some companies, employees still choose to resign even though they have a high salary. This is because they have no job security in the company. Job security can be defined as the confidence that they can keep their jobs. People who have job security can perform seriously as a result of concern about finding a more secure employment (Madura 2008).Moreover, workers with a low salary may also work efficiently because they can gain a sense of identity. When employees contribute to companies and gain recognition, they usually work harder than before as the result of a sense of achievement. In addition, people who have high salaries are faced with more pressure because they should work more and perform better than those who have low salaries. Pay increases are on behalf of the increase of responsibility. Thus, employees who have poor pressure coping would rather choose a satisfied job with low pay than work hard with high salaries.It follows that salary is not the most important factor in motivating employees because career will be hard when they are offered with high salaries. Based on the analysis of why salary is not the most important motivation, the next part of this essay will explain what the foremost factors are in motivating em ployees. Firstly, recognition and appreciation for work done is often a top motivator, which require feedback to provide reinforcement for positive behaviour. As a result, manager’s positive feedback to workers is a significant form of motivation (Wiley 1997).Secondly, responsibility can also be the most important motivation. The responsibility to family requires people to work hard so that they can support their family and performing duties to a company is the best method of gaining appreciation. Furthermore, participation can be another foremost factor in motivating employees. When workers participate in corporate decision, they may be more productive in consideration of their own benefits. Finally, promotion and career development in a company are also of vital importance. For example, irms usually offer more opportunities to workers with the growth of the firm so that most employees can promote rapidly (Jackson & Bak, 1998). As a consequence, companies can take non-financ ial measures such as positive feedback and promotion to encourage employees to work hard. Although salary is not the most important factor in motivating employees, companies still cannot ignore the importance of salary because satisfying wages have been proved efficient to motivate workers for long time. For example, Taylor put forward the first motivation theory in 1911 and the research pointed that people worked only for money (The Times 100 2010).As a result, pay increases are popular in almost all companies. Thus, it can be seen that salary can motivate people to become more productive. In addition, outstanding workers want their pay increase connected with great work instead of simply increase with ordinary people. Otherwise, these outstanding employees will be disheartened and lose the motivation of work because they realized that the reward they gain is as identical as other workers who spend less time and energy in spite of how hard they work (Gioia, 2009).In consequence, if a company want to motivate employees by salary system, it must be equal to each person so as to motivate every workers to improve efficiency. In conclusion, it is the core subject in modern company theory research that a company can motivate employees efficiently and salary is not the most important factor in motivating workers because there are a large number of non-financial factors that are more important than salary.Responsibility forces employees to work hard and they can gain a sense of identify because of participations. Job security is a motivator of increasing importance and managers’ positive feedback such as promotion opportunities and praise would also motivate employees. A successful company is one that establishes different motivating systems for different people to encourage them to be more productive. Therefore, companies should focus more on these non-financial factors instead of only paying attention to pay increases.References: Gioia, C. (2009) Motivating employees: Is money or recognition more appreciated? Available from: http://www. helium. com/debates/137270-motivating-employees-is-money-or-recognition-more-appreciated/side_by_side. (Accessed 29 November 2012). Jackson T. and Bak M. (1998) ‘Foreign companies and Chinese workers: employee motivation in the People's Republic of China’, Journal of Organizational Change Management, 11(4), pp. 282 – 300. Madura, J. (2008) Introduction to Business. 4th ed. Beijing: Post ; Telecom Press.Pink, D. (2009) Dan Pink on the surprising science of motivation [online video] Available from: http://www. ted. com/talks/dan_pink_on_motivation. html. (Accessed 23 October 2012). The Times 100 (2010) Motivational Theory in Practice at Tesco. Available from: http://www. thetimes100. co. uk/download-tesco-edition-15-full-case-study_132_396_1168 (Accessed 23 October 2012). Wiley, C. (1997) ‘What motivates employees according to over 40 years of motivation surveys’, Internat ional Journal of Manpower, 18(3), pp. 263-280.

Friday, January 10, 2020

The Real World of Technology

This essay is in context to Ursula Franklin’s â€Å"Real World of Technology†. Urusla Franklin is an Author, research Physicist, Metallurgist and Educator. She was born on 16th September, 1921 in Munich, Germany. She is known for this reading, The Real World of Technology, which is based on her 1989 Massey Lectures, and The Ursula Franklin Reader: Pacifism as a Map, a collection of her papers, interviews, and talks. In this reading, the Author, Franklin has named the title â€Å"The Real World of Technology† because she wants to speak out or tell the real truth about technology.She wants spread awareness to the world regarding the ill effects of technology on humanity. If left-unchecked technology will eventually destroy society as we know it. She differentiates the use of technology in the past, what it is at present and what it will be in the future. Franklin illustrates her point by focusing on the effects technology has had on society and cultures in the past . She uses examples from China before the Common Era to the Roman Empire, with a majority of examples coming form the last one hundred and fifty years. Such as the Industrial Revolution and the invention of electronic mail.Franklin contends that for society s sake, people must question everything before accepting new technologies into their world. In the book, Franklin s argument urges people to come together and participate in public reviews and discuss or question technological practices that lead to a world that is designed for technology and not for society. The Real World Of Technology attempts to show how society is affected by every new invention that comes onto the market and supposedly makes life more easy going and hassle free while making work more productive and profitable.The lectures argue that technology has built the house in which we live and that this house is continually changing and being renovated. There is very little human activity outside of the house, and al l in habitants are affected by the design of the house, by the division of its space, by the location of its doors and walls. Franklin claims that rarely does society step outside of the house to live, when compared with generations past.The goal for leaving the house is not to enter the natural environment, because in Franklin s terms environment essentially means what is around us that constructed, manufactured, built environment that is the day-in-day-out setting of much of the contemporary world of technology. Nature today is seen as a construct instead of as a force or entity with its own dynamics. The book claims that society vies nature the same way as society views infrastructure as something that is there to accommodate us, to facilitate or be part of our lives, subject to our planning.Franklin writes in-depth about infrastructure and especially technological infrastructure. She claims that since the Industrial Revolution, corporations as well as governments using public fu nds have invested heavily into technological infrastructures and that: the growth and development of technology has required as a necessary prerequisite a support relationship from governments and public institutions that did not exist in earlier times.Franklin feels that the current environmental crisis that is facing the world–polluted air and water, acid rain and global warming to name a few, are due to the infrastructures built to support technology and its divisible benefits. Because of the newfound relationship between government and the private sector and the fact that these infrastructures can’t be built without the governments of the world, the state is just as much to blame for the current condition of the environment as any polluting cooperation.The difference between a private company and the government, Franklin insists, is that citizens surrendered some of their individual autonomy (and some of their money) to the state for the protection and advancement of the the common good – that is indivisible benefits. When governments do not attempt to stop the destruction caused by the creation of these infrastructures, the government is doing a disservice to its citizens. Just as the Industrial Revolution led to productive and holistic divisions of labor, she fears that new technologies non-communication technologies

Thursday, January 2, 2020

Effects of Television on Child Development Comparing...

Effects of Television on Child Development: Comparing Adverse and Positive Consequences of Watching Television Studying the effects of children watching television has been a popular field of research for many years and is becoming increasingly important as more of children’s time is spent on television. There are strong arguments for both the benefits and the detriments of television exposure. One of the most common arguments against television is the suggestion that it increases violence. Other cases for the negative effects include lowered self-esteem and increased materialism. Research supporting the benefits of television suggest an increase in pro-social behavior, tolerance of diversity, and an increase in general knowledge. Studies show that children spend an average of seven hours per day watching television or using another form of media (Strasburger, Jordan Donnerstein, 2010). With such a significant amount of time being spent watching television, it is important to study the effects and use the information to optimize child development. Aggressive Behavior One of the most debated effects of television programs is increased aggression. There are many studies that show results in violent behavior and less developed moral reasoning skills, but there are also many studies that dispute these findings. Research by Krcmar and Vieira (2005) found that children watching fantasy violence were more likely to think justified violence, like revenge, was acceptable. TheseShow MoreRelatedSocialization As A Function Of Media1561 Words   |  7 Pagesaround us. In particular, television has become the outlet with the greatest socialization impact in its influence on young viewers. The distribution of information has become a part of the process by which people learn about societal values and behaviors and come to understand cultural expectations. 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